TEACHING MACHINES

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Across
  1. 4. / extend over so as to cover partly
  2. 6. / an outstanding part of an event or period of time
  3. 8. – electronic grid, having its own "brain" with databases for large/scale tasks and calculations
  4. 11. / of or relating to the ability to interpret or become aware of something through the senses
  5. 13. / get or bring (something) back; regain possession of
  6. 14. / (of an animal) feeding on other animals
  7. 16. / an incident or event
  8. 17. – do something productive with high returns
  9. 18. / requiring no physical or mental exertion
Down
  1. 1. / a particular mode in which something exists or is experienced or expressed
  2. 2. / a layer at the back of the eyeball containing cells that are sensitive to light and that trigger nerve impulses that pass via the optic nerve to the brain, where a visual image is formed
  3. 3. / worth the time, money, or effort spent; of value or importance
  4. 5. – become aware or conscious of (something); come to realize or understand
  5. 7. / a particular order in which related events, movements, or things follow each other
  6. 9. networks / a computer system modeled on the human brain and nervous system
  7. 10. / an attempt to achieve a goal
  8. 11. / the ability to see, hear, or become aware of something through the senses
  9. 12. / follow (someone or something) in order to catch or attack them
  10. 15. / a person who embodies in the flesh a deity, spirit, or abstract quality
  11. 17. – move out of or away from something and come into view