Techno2

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Across
  1. 3. Computing - The use of quantum-mechanical phenomena such as superposition and entanglement to perform computation.
  2. 4. - A software application that runs automated tasks.
  3. 9. Reality - The use of computer technology to create a simulated environment.
  4. 10. Language Processing - The ability of a computer program to understand human language as it is spoken.
  5. 12. - The branch of technology that deals with the design, construction, operation, and application of robots.
  6. 15. Intelligence - The simulation of human intelligence by machines.
  7. 16. Vehicles - Vehicles that are capable of sensing their environment and moving safely with little or no human input.
  8. 18. Mining - The practice of examining large databases to generate new information.
  9. 19. Learning - A subset of AI that involves the development of algorithms that allow computers to learn from and make predictions based on data.
  10. 20. - The fifth generation of mobile network technology.
  11. 22. Network - A computer system modeled on the human brain and nervous system.
  12. 23. Analytics - The use of statistics and modeling techniques to predict future outcomes based on historical data.
  13. 25. Science - An interdisciplinary field that uses scientific methods, processes, and algorithms to extract knowledge from data.
  14. 26. Vision - A field of AI that trains computers to interpret and understand the visual world.
  15. 27. Reality - Technology that overlays digital information on the real world.
  16. 29. Home - A home equipped with lighting, heating, and electronic devices that can be controlled remotely by smartphone or computer.
Down
  1. 1. - A system of recording information in a way that makes it difficult to change or hack.
  2. 2. Technology - Technology that uses AI and machine learning to provide advanced services.
  3. 5. - A network security system that monitors and controls incoming and outgoing network traffic.
  4. 6. - The use of technology to perform tasks without human intervention.
  5. 7. - Measures taken to protect a computer or computer system against unauthorized access or attack.
  6. 8. - The process of converting information or data into a code to prevent unauthorized access.
  7. 11. Technology - Electronic devices that are worn on the body as accessories or implants.
  8. 13. Computing - The delivery of computing services over the internet.
  9. 14. Data - Extremely large data sets that may be analyzed computationally.
  10. 17. Computing - A distributed computing paradigm that brings computation and data storage closer to the location where it is needed.
  11. 21. of Things (IoT) - A network of physical objects embedded with sensors and software.
  12. 24. Address - A unique string of numbers separated by periods that identifies each computer using the Internet Protocol to communicate over a network.
  13. 26. - A computer program designed to simulate conversation with human users.
  14. 28. Learning - A subset of machine learning involving neural networks with many layers.