TECHNOLOGY

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Across
  1. 4. General-programming language.
  2. 5. The structure, form, or appearance especially of a persons physical beauty.
  3. 7. A sidebar
  4. 9. Graphic control element, simple way to trigger an event.
  5. 10. program inside a large program that can be reused.
  6. 11. Objects on which data can be stored.
  7. 12. any information or data sent to a computer for proccessing.
Down
  1. 1. way of naming or storing a value in a computer program.
  2. 2. Source code which is grouped together.
  3. 3. of computer software or a system.
  4. 6. finding and resolving defect that prevent correct
  5. 8. The process of removing.