Technology

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Across
  1. 2. descriptions aim to introduce young learners to various technologies without using the technology names directly.
  2. 5. Controller A handheld device used for playing video games, controlling characters, and having fun.
  3. 6. An electronic device that lets you play games, do homework, and explore the internet.
  4. 9. Audio devices that go over your ears, letting you listen to music and shows without bothering others.
  5. 11. A tool that amplifies your voice, used for singing, talking to friends, or recording sound.
  6. 12. Control A small device that lets you change TV channels, control toys, and make things happen from a distance.
  7. 14. Game Console A gaming machine that connects to your TV, letting you play fun video games with friends.
Down
  1. 1. A gadget that tells you where you are and helps you find your way when traveling.
  2. 2. A screen that shows your favorite shows, movies, and cartoons, bringing entertainment to your living room.
  3. 3. Watch A wristwatch with features like telling time, setting alarms, and maybe playing games.
  4. 4. A small, powerful device that fits in your pocket, used for making calls, taking pictures, and more.
  5. 7. A portable touch-screen device for playing games, reading books, and doing schoolwork.
  6. 8. A tool for capturing memories and moments, taking pictures of friends, family, and exciting adventures.
  7. 10. A machine that can move and do tasks, sometimes with a mind of its own, like a friendly helper.
  8. 13. Reader A device for reading digital books, making it easy to carry a library in your hand.
  9. 14. Headset Virtual reality glasses that take you to different worlds and make video games more exciting.