TECHNOLOGY

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Across
  1. 3. - Software designed to harm computers.
  2. 5. Computing - Internet-based computing services.
  3. 6. Computing - Advanced computing using quantum bits.
  4. 9. Reality (VR) - Simulated experiences that can mimic or differ from the real world.
  5. 10. Learning - Systems that learn from data.
  6. 11. - Device that directs internet traffic.
  7. 12. Source - Software with source code available to all.
  8. 13. - A set of rules for data communication.
Down
  1. 1. - A security system for protecting networks.
  2. 2. Mining - Discovering patterns in large data sets.
  3. 4. - A computer that provides data to other computers.
  4. 5. - Temporary storage for frequently accessed data.
  5. 7. Interface (UI) - The means through which users interact with a computer.
  6. 8. - A step-by-step procedure for solving a problem.