Technology

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Across
  1. 4. - The capacity of a network to transmit data.
  2. 5. - Software designed to harm computers.
  3. 6. Interface (UI) - The means by which a user interacts with a computer.
  4. 8. Computing - Internet-based computing services.
  5. 12. - A sequence of steps for solving a problem.
  6. 13. - Temporary storage for frequently accessed data.
  7. 14. - Approximately one billion bytes of data.
  8. 15. of Things (IoT) - A network of interconnected devices.
  9. 17. - The delay before the transfer of data begins.
  10. 18. - A security system that protects networks.
Down
  1. 1. - A computer that provides data to other computers.
  2. 2. Computing - Advanced computing using quantum bits.
  3. 3. Reality (VR) - Simulated experiences that can mimic or differ from the real world.
  4. 5. Learning - Systems that learn from data.
  5. 7. - A device that directs internet traffic.
  6. 8. - The art of encoding and decoding information.
  7. 9. Source - Software with publicly accessible source code.
  8. 10. Mining - The process of discovering patterns in large datasets.
  9. 11. - A set of rules for data communication.
  10. 16. - Approximately one trillion bytes of data.