Across
- 3. A symbol that performs a calculation (e.g., +, -).
- 6. Executes code line by line.
- 7. Repeating steps in a loop.
- 11. (Integrated Development Environment) Software for writing code.
- 13. An instance of a class containing data and methods.
- 14. A plain language description of an algorithm.
- 16. A collection of pre-written code for reuse.
- 17. Reasoning in programming to perform tasks.
- 18. Data produced by a program.
- 20. A diagram showing an algorithm’s steps.
Down
- 1. A class taking properties from another class.
- 2. Data provided to a program.
- 4. A file that can be run as a program.
- 5. Using a single interface for different data types.
- 8. A function that calls itself.
- 9. A function associated with an object.
- 10. Simplifying complex systems by modeling classes.
- 12. Hiding details of an object’s implementation.
- 15. Code Original code written by a programmer.
- 19. Type Defines the kind of data (e.g., integer, string).
- 21. A blueprint for creating objects in programming.