Across
- 6. Transfer of data from a remote system to a local device.
- 8. Security system that monitors and controls incoming and outgoing network traffic.
- 9. Protection of systems and data from digital attacks and unauthorized access.
- 11. Identification method based on unique physical characteristics.
- 12. Process of identifying and correcting errors in code.
- 13. Organized collection of structured information stored electronically.
- 15. Set of rules governing data transmission between devices.
- 17. Powerful computer that provides resources or services to other devices.
- 21. Electronic machine that processes data according to programmed instructions.
- 23. Decentralized ledger that records transactions across many computers.
- 25. Malicious software designed to damage or disrupt systems.
- 27. Programs and digital instructions that control operations of electronic devices.
- 30. Program that translates high-level instructions into machine language.
- 33. Continuous transmission of audio or video content over a network.
- 35. Remote servers used for storing and processing information via the internet.
- 40. Maximum data transfer capacity of a network connection.
- 41. Orbiting device used for communication and data transmission.
- 43. Engineering at an extremely small molecular scale.
- 44. Portable multifunctional device combining communication and computing features.
- 46. Digital representation of a user in virtual environments.
- 47. Main circuit board that connects internal components.
- 48. Device that detects changes in the environment.
- 49. Science of securing information through complex mathematical techniques.
Down
- 1. Physical components of electronic equipment that can be touched.
- 2. Step-by-step procedure designed to solve a problem or perform a task.
- 3. Term describing technology that imitates human intelligence.
- 4. Transfer of data from a local device to a remote system.
- 5. Method of converting information into coded form to prevent unauthorized access.
- 7. Point of interaction between a user and a system.
- 10. Self-replicating malicious program that spreads between devices.
- 14. Wireless technology for short-range communication between devices.
- 15. Add-on component that extends software functionality.
- 16. Central unit that executes instructions in a computer.
- 18. Field focused on design and operation of programmable machines.
- 19. Pre-built structure that supports development of applications.
- 20. Digital environment where applications or services operate.
- 22. Display that detects and responds to finger contact.
- 24. Ability of a system to learn, reason, and make decisions.
- 26. Device that stores electrical energy for portable use.
- 28. Digital imitation of real-world processes or systems.
- 29. Describing something simulated by digital systems rather than physically existing.
- 31. Application used to access and navigate websites.
- 32. Wireless networking technology allowing devices to connect without cables.
- 34. Use of technology to perform tasks without human involvement.
- 36. Field of computing based on principles of subatomic physics.
- 37. Connected system of devices that share resources and information.
- 38. Shared immersive digital space combining virtual worlds and social interaction.
- 39. Permanent software programmed into hardware components.
- 42. Global system of interconnected networks enabling communication and information exchange.
- 45. State of existing physically or being simulated in immersive digital environments.
