Tlvl

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Across
  1. 4. a set of rules that define how data is transmitted and received between devices on a network
  2. 5. design approach where you start by building the smallest, most basic components first, then gradually combine them into larger, more complex systems.
  3. 8. repeating a block of code multiple times, usually controlled by a condition or a counter.
  4. 9. named storage location that holds data, and its value can change during program execution
  5. 13. breaking down a complex problem or system into smaller, more manageable parts.
  6. 16. software design approach where you start with the overall system design (the “big picture”) and then break it down step by step into smaller, more detailed components
  7. 17. A ordered collection of elements that can store multiple values in a single variable.
Down
  1. 1. a distinct level within a system or architecture that separates responsibilities and organizes complexity.
  2. 2. a reusable block of code designed to perform a specific task.
  3. 3. Fake code
  4. 6. Removing unnecessary data from a problem
  5. 7. A thing in used in programming to store multiple elements of the same data type in contiguous memory locations.
  6. 10. On-demand delivery of computing resources
  7. 11. A flowchart is a diagram that visually represents the steps of a process or algorithm
  8. 12. Verifying a computer program works properly
  9. 14. In programming, syntax refers to the set of rules that define the correct structure and arrangement of code
  10. 15. a value that does not change during the execution of a program.