Across
- 1. is the part of a computer and its software that people can see, hear, touch, talk (two words)
- 3. It is how a person communicates his or her needs or desires to the computer
- 6. how many design commandments are used to eliminate the pitfalls
- 10. storage is the buffer where the automatic processing of information collected from our senses takes place
- 13. Repeated and excessive stimulation can fatigue the sensory storage mechanism, making it less attentive and unable to distinguish what is important
- 15. it is the process of encoding in long-term memory information that is contained in short-term memory
- 16. It is an interface in which different text commands are written and then these commands are executed by the operating system (abbreviated form)
- 18. command is used to retract an action
- 19. a model flows is unidirectional and does not incorporate a scope of the iteration
- 20. the method is one that places an intermediary between the developer and the user for the determination of requirements
- 21. It is a subset of a field of study called human-computer interaction (HCI)-in abbreviated form
- 22. windows, icons, menus, and pointers
- 25. is a cognitive process that allows people to understand information that is difficult to perceive because it is either too voluminous or too abstract
- 26. a vision senses anything in the area surrounding the location we are looking at
- 27. a company introduced ALTUS and STAR systems
Down
- 2. law says "The time to acquire a target is a function of the distance to and size of the target"
- 4. is the ability to see, hear or become aware of something through the senses
- 5. is the capability to be used by humans easily and effectively
- 7. a model is user’s perceived image of a product, based on previous experience
- 8. It is how the computer conveys the results of its computations and requirements to the user
- 9. are actions that manipulate objects
- 11. it is a vision is used to focus directly on something
- 12. it is the capacity of the eye to resolve details (two words)
- 14. a model is the general conceptual framework
- 16. is an object in which other objects exist
- 17. It is an objective measure of usability - allows variation in tasks or environment beyond that specified initially
- 23. company introduced the Macintosh
- 24. It is the study, planning, and design of how people and computers work together so that a person’s needs are satisfied in the most effective way,(in abbreviated form)
