Unit 1 BJC Vocab

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Across
  1. 2. is a sequence of steps that are usually performed by a computer.
  2. 5. is an ordered sequence of items.
  3. 7. is to give a name to something in a program.
  4. 10. is the input value, such as 6 for a hexagonal pinwheel. The input value is given each time the block is run; it can be a different value each time.
  5. 12. picture that can be "worn" by a sprite.
  6. 15. is a either a constant value (such as "4" or "winter") or a call to a reporter block including its inputs
  7. 16. can be a number, a string, a sprite, a costume, a script, a list—anything
  8. 17. an image is how much you can see what's behind it.
  9. 20. The process of testing, finding problems, and fixing them
Down
  1. 1. to make a bigger string by connecting two or more smaller strings.
  2. 3. is information that can let others figure out who you are and possibly get more information
  3. 4. is like an actor on the stage who knows how to do many different things, such as walk around the stage and speak the lines of the play.
  4. 6. is a sequence of characters (letters, digits, punctuation, etc.)
  5. 8. is a sequence of connected instructions that carry out a purposeful action
  6. 9. is a named sequence of instructions that may take inputs and may report a value.
  7. 11. a repeating program structure as looping, repetition
  8. 13. have a jigsaw puzzle shape. They tell the computer to do something without reporting a value.
  9. 14. When a program keeps running forever
  10. 18. have an oval shape. They report a value.
  11. 19. The input name is set in the block definition. It never changes.