Unit 6 Modifying a Mesh

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Across
  1. 4. a 3D grid of vertices used to drive the deformation of another object
  2. 9. modeling by entering values into Blender and the program creates the changes
  3. 11. a change to how an object is displayed and rendered but not the geometry itself
  4. 12. a series of modifiers added to a single object’s geometry
Down
  1. 1. primitives created and edited using precise values
  2. 2. an automatic operation that affects an object’s geometry in a non-destructive way
  3. 3. the arrangement of components—vertices, edges, and faces—that create the shape of a mesh
  4. 5. to force vertices to move from their original place in a mesh
  5. 6. an ordered series of copies made from a selected base object
  6. 7. a permanent change to an object’s geometry
  7. 8. used to assign specific vertices of a mesh to a group for easy selection
  8. 10. to change square edges to sloped edges