Across
- 4. Channels or tools used to communicate or entertain (TV, internet, radio).
- 5. The attitude or feeling that the writer expresses toward the subject or audience.
- 8. To describe common or usual situations.
- 10. Media or devices that allow users to participate actively.
- 11. The feeling or atmosphere that a writer creates for the reader; how the reader feels while reading.
- 13. The main idea or argument that an essay or paper is trying to prove or explain.
- 14. Evidence Specific quotes or details from a text that support your ideas or answers.
- 16. To describe what happens after some time.
- 18. Introducing new ideas or methods.
- 20. A computer-generated simulation that feels real.
- 21. To obtain or reach media or information online.
- 23. A sentence or question at the beginning of a piece of writing designed to catch the reader's attention.
Down
- 1. An explanation or reason that shows why something is right, fair, or necessary.
- 2. An imitation of real-life situations, often used in games or training.
- 3. Language Language that uses figures of speech or literary devices (like similes, metaphors, personification) to create images or express ideas in a more interesting way.
- 6. To participate actively or become involved.
- 7. To transmit TV or radio programs to the public; usually a news or radio program.
- 9. To emphasize the main focus or purpose.
- 12. Means "almost" or "nearly," often used to describe something that is true in effect or appearance, even if not physically or completely so.
- 15. The blank space around the text on a page.
- 17. The space left at the beginning of a line of text, usually to show the start of a new paragraph.
- 19. A small electronic device used for entertainment or communication.
- 22. To describe how something works well.
