Variables

1234567891011121314151617
Across
  1. 7. Commands that are utilizing the time in milliseconds.
  2. 11. A placeholder in a device's memory that stores a value a program i
  3. 13. To increase the value of a numeric variable by a set amount.
  4. 15. The type of information stored in a variable. Common data types are Number, String, and Boolean.
  5. 16. datatype: A type of data in computing that represents alphanumeric characters. It includes any character that you can type on a computer, like letters, numbers, symbols, and punctuation.
Down
  1. 1. Command that starts counting the time as soon as the “play” button is clicked.
  2. 2. Ads a sound file to the game, found in the Library.
  3. 3. Pieces of information that you include in a commands to provi de details about what should happen.They appear in the () parentheses and are separated by commas
  4. 4. To assign a starting value to a variable.
  5. 5. To decrease the value of a numeric variable by a set amount.
  6. 6. A form of mathematics in which an expression is reduced to either true or false.
  7. 8. A function that automatically repeats over and over.
  8. 9. a set of statements that performs a task or calculates a value.
  9. 10. Command that generates a random number in a special range or randomly picks a value from a given list.
  10. 12. Let’s you write code that runs only when the user taps on a component on the canvas/screen.
  11. 14. What do you do to fix mistakes in your code
  12. 17. A data type that can store only numerical data.