Across
- 2. A statement that helps to reduce the redundancy within a program.
- 5. Let’s you write code that runs only when the user taps on the canvas.
- 7. Adds a sound file to the game, found in the library
- 10. The process of solving problems using a series of steps.
- 13. Beginning and end direction of thembus/Diamond
- 15. A command that performs different actions depending on whether a condition is true of false
- 17. actions/commands
- 18. The process of reducing complexity by hiding unnecessary
- 19. has the conditional statement/close-ended question.
- 21. A canvas is formed of x’s and y lines. X is the left and right y is top to bottom.
- 22. The visual part of a computer app or operating system through which an end user interacts with the computing device or software.
- 23. A representative consumer for whom a hardware of software product is designed
- 24. Commands that are utilizing the time in milliseconds.
- 25. An ordered set of instructions that are used to carry out a task.
Down
- 1. A form of mathematics in which an expression is reduced to either true of false.
- 3. Redundancy in coding occurs when lines of code or functions are unnecessarily repeated, adding more lines.
- 4. A diagram that represents an algorithm workflow, or process, and uses geometric symbols connected by arrows to show the direction of the flow chart.
- 6. An algorithm with condition, that helps programs make decisionscan be written using a number list of flowchart.
- 7. Pictures from the bitsbox library
- 8. Command that starts counting the time as soon as the “play” button is clicked
- 9. How fast a sprite moves on the screen/canvas in milliseconds
- 11. An ordered collection of items or values. For example,[valuel1,value2,value3…] describes a list where value is the first element, value 2 is the second element, value 3 is the third element, and so on.
- 12. A two dimensional touch sensitive rectangular panel on which drawing can be done and sprites can be moved.
- 14. Writes text on the screen
- 16. Connects symbols to show the directions flow of action
- 20. An algorithm that follows one sequence, to complete a task.
- 21. Values that are not changing(ex: LEFT)
