Across
- 2. Visual elements such as images and drawings in a game.
- 3. The area where a game or project takes place.
- 6. Graphics created using mathematical equations, allowing for scalability.
- 8. The side perspective of a 2D game, which allow the player to jump
- 11. Creating movement movement of a sprite by using multiple costumes.
- 12. Containers for storing data in programming.
- 13. Small images or characters used in Gamestar Mechanic and Scratch.
- 17. Ensuring fairness and equality in game design.
- 19. (two words) The steps involved in creating a game or project.
- 20. Objectives or targets to achieve in a game.
Down
- 1. The background or scenery in a game or project.
- 4. Statements If-then statements used in programming.
- 5. Writing code to make a game or project function.
- 7. A perspective in which the viewer has an overhead view of the scene.
- 9. Graphics composed of pixels.
- 10. The point of view from which a game or project is presented.
- 14. The overall structure or framework of a game.
- 15. The rules and systems that govern the actions of game.
- 16. Guidelines or instructions for playing a game.
- 18. Any objects in a game
