Across
- 2. an exact copy of an object, but its properties are not linked to the original.
- 5. is the process of inputting commands that a machine will execute.
- 6. a series of images, or frames, with slight differences that are played in sequence to create the illusion of movement.
- 8. When a 2D image is used in a game.
- 10. things like the player avatar, obstacles, and rewards.
- 12. the process of matching the footsteps to the translation motion of the object .
- 14. a list of computer commands.
- 15. uses an accelerometer to sense how quickly you move the device and at what angle it is being held.
Down
- 1. the process of changing computer codes, scripts, and other programming into a file that can run on a specific type of device.
- 3. The process of matching the footsteps to the translation motion of the object.
- 4. is a blank sheet of paper on which you can design your game.
- 7. When a 3D image is used in a game.
- 9. movement of an object.
- 11. an exact copy that inherits all the properties of the original object.
- 13. a single action-reaction relationship for the game.
