Across
- 2. Computer-generated simulated environment that users can explore and interact with in virtual reality
- 6. Ability to feel present in a remote or virtual location through virtual reality technology
- 7. Technology that provides tactile feedback or sensations in virtual reality
- 9. Imitation or recreation of real-world scenarios in a virtual reality setting
- 10. Complete view or perspective captured in virtual reality, covering all angles
Down
- 1. Device worn on the head to experience virtual reality
- 3. Feeling of being fully engaged and absorbed in a virtual reality environment
- 4. Virtual setting or space in which a virtual reality experience takes place
- 5. Engagement and manipulation of objects or elements within a virtual reality experience
- 8. Technology that detects and tracks movements of the user's body or devices in virtual reality
