Across
- 1. This is how your character or base is improved through items, abilities or other upgrades. Different builds can focus on different areas, such as attack damage or defense.
- 5. Stands for Bad Manners. Used when players are insulting each other in game.
- 6. When a lot of damage is dealt in a small amount of time.
- 9. score is the amount of non-player characters players have defeated in the game. These are usually weak easy-to-kill ‘minions’.
- 12. This is the period after using an ability in which the ability can not be activated again.
- 13. is when you use your character to stop your opponent from attacking non-player characters, or when your character protects friendly characters so your opponent cannot. For example, you can ‘deny’ the enemy a kill.
- 14. An ability where the character casting it cannot perform any other actions during the spell’s casting animation.
- 16. In game, it is the period where an ability is being charging up before being used. Secondly, it is a definition that can also be used to describe someone commentating an esports match.
- 20. when a character is unable to act or move.
- 21. These are areas of the map that block vision of a particular area. Players can usually stand in the brush to remain hidden from the enemy, unless there a ward or spell has revealed vision. If an enemy player also steps into the brush, any opposing players in there will be revealed.
- 22. This is usually a spell or attack that hits anyone standing in its vicinity. A form of attacking the opponent’s base, commonly found in MOBAs or RTS games, where the enemy is not aware of your presence or you have already cause a lot of damage before they can react. A successful backdoor usually results in a win.
- 23. These are abilities that limit control of a character.
Down
- 2. It’s used to describe a character that is predominantly a damage-dealer.
- 3. When a player usually protected by the rest of the team in order to deal the most damage to the opponents.
- 4. when a character cannot move but can still use abilities.
- 7. is simply a specific group of in-game characters chosen to form a team. This can be specialized with certain goals in mind.
- 8. when a character moves aggressively into an unsafe position, such as where they are outnumbered or where the enemy is heavily defended, usually to pick up a kill or score.
- 10. can refer to either a style of play where you play more aggressively, aiming to cause more pressure than your opponents, or the mechanic in some games that causes non player characters to attack players
- 11. the character cannot attack or use abilities respectively.
- 15. the character is pushed back or moved somehow.
- 17. typically costs no resources, it’s enabled by pressing a particular button or mouse click to make the character automatically attack its target over and over again.
- 18. This can refer to a power increase given to a character, either temporarily mid-game or permanently as part of a developer content update.
- 19. A playstyle that revolves around using unknown, ‘cheap’ or ‘non meta’ mechanics or characters to gain an edge over the opposition.
