Across
- 4. Short for demonstration, demos are samples or previews of video games or software intended to showcase their features, gameplay, or capabilities to potential users or customers.
- 5. The visual elements of a video game, including the quality, style, and rendering of images, animations, and environments, crucial for conveying the game's aesthetics and enhancing player immersion.
- 7. A handheld device used to interact with and control video games, typically featuring buttons, joysticks, triggers, and other input mechanisms for player input.
- 8. The point of interaction between a user and a computer program or device, often comprising visual elements and controls that enable users to communicate with and manipulate the system.
- 9. A genre of video games characterized by fast-paced action focused on shooting enemies and avoiding their attacks, often featuring scrolling screens and intense combat situations.
- 11. Effects Techniques or enhancements used in video games to create impressive or realistic visuals, such as special effects, animations, lighting, and textures.
- 13. Reality A simulated experience that can be similar to or completely different from the real world, created using immersive technologies such as headsets and motion-tracking systems, allowing users to interact with and explore virtual environments in three dimensions.
- 14. Content or software that can be obtained and installed or accessed from the internet onto a device, typically after purchase or for free.
- 17. Games A genre of video games where players assume the roles of fictional characters and engage in adventures within immersive, narrative-driven worlds, typically featuring character development, storytelling, and exploration.
Down
- 1. A mode of gameplay in which a player engages with a video game alone, without the involvement of other players or opponents controlled by the game's artificial intelligence.
- 2. Objectives or tasks assigned to players within a game, often involving exploration, combat, problem-solving, or narrative progression, typically serving as a primary component of role-playing games.
- 3. A dedicated gaming device designed primarily for playing video games, typically connected to a television or monitor, and often offering exclusive titles and features.
- 5. Engine Software used to create and develop video games, providing tools and frameworks for designing, programming, rendering, and managing game content and mechanics.
- 6. A portable gaming device designed to be held and operated by hand, allowing users to play games on the go, often featuring built-in screens, controls, and game cartridges or downloadable content.
- 7. Mode A feature in some video games that allows players to access special abilities, items, or advantages not normally available during regular gameplay, often for experimentation or casual play.
- 9. Screen A display method in video games where the screen is divided into multiple sections, each showing a different viewpoint or perspective, typically allowing multiple players to play on the same screen simultaneously.
- 10. A mode of gameplay in which multiple players interact and compete with or against each other within the same game environment, either locally or online.
- 12. A digital representation or character that represents a player within a video game or virtual environment, often customizable and serving as the player's visual identity or persona.
- 15. Intelligence The simulation of human intelligence processes by machines, particularly in video games, where AI controls non-player characters (NPCs) and opponents, providing challenge and interaction for players.
- 16. The specific devices or systems on which software, such as games, can be run or accessed, including consoles, computers, mobile devices, and online services.