Year 7 programming 2 easy

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Across
  1. 3. A specific order in which commands are executed in a program to achieve a desired outcome.
  2. 5. The practice of breaking down a larger problem into smaller, more manageable parts to simplify the solution process.
  3. 7. Adding notes or explanations in the code to clarify its purpose or functionality, making it easier to understand.
  4. 8. A step-by-step set of instructions designed to perform a task or solve a problem.
  5. 9. The process of identifying and fixing errors or bugs in a program to ensure it runs correctly.
Down
  1. 1. The visual setting or scene in a Scratch project where sprites interact.
  2. 2. The process of creating motion in Scratch by using sequences and loops to bring sprites to life.
  3. 4. A directive given to a computer that instructs it to perform a specific action.
  4. 6. A graphical character or object in Scratch that can be programmed to perform actions.